 #ifndef __ScriptBind_Mini_h__
#define __ScriptBind_Mini_h__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Client/Prerequisites.h>
#include <Client/IScriptSystem.h>

class CScriptBind_Mini : public CScriptableBase
{
public:
	CScriptBind_Mini( Ci::IScriptSystem * pScriptSystem, Ci::CCoreApp * pSystem );
	virtual ~CScriptBind_Mini();
 
	int addToScene(IFunctionHandler *pH);
private:
 
};

#endif  
